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nachi (5) [Avatar] Offline
hi all,
its me again...smilie i want to know how do i scale only a part of a canvas3D... the part being bounded by a 2D rectangle drawn on the canvas... smilie am actually writing a zoom tool for a 3D canvas wherein the user selects a portion on the 3D canvas using a rubber band rectangle.. and tht part gets scaled...

thnks for the help all this while Dan!!
dselman (104) [Avatar] Offline
Re: scaling a part of a canvas3D
The short answer is you cannot. smilie

You'd have to do some trickery with rendering the Canvas3D into an image, applying the image to a Quad and then dynamically updating the texture image on the Quad as the Quad moves over the Canvas3D. The RasterTest example might be a good place to start...

It would be a very cool effect however!