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import-bot (20211) [Avatar] Offline
[Originally posted by inteplan]

I am developping a function that will detect the collision of two objects. I
was plannig two use the embedded collision detector of JAVA but until now, i
didn't get the expected result.

When I am bringing object A closer to object B, JAVA detects that they collide
before they "virtually" overlap (?!). It doesn't seem to be a bounding box
problem because they are not enough large to explain the result I got.

Do you have an answer to give me or an example to look to understand collision
in JAVA (something that is not based on simple geometry like CUBE and SPHERE)?

import-bot (20211) [Avatar] Offline
Re: collision detection
[Originally posted by author]

Sorry, I haven't played with collision detection in a while. Perhaps someone
else here or on the mail list can help.