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import-bot (20211) [Avatar] Offline
#1
[Originally posted by bgoetzmann1]

Thanks for your response Jon,
What I had in mind was the use of a flying camera (controlled by DRM
techniques), and the possibility to apply a rotation of this camera on itself
based on an axe with the same direction of the Y axis of the world scene. Do
we must use WRM techniques ?
import-bot (20211) [Avatar] Offline
#2
Re: Rotation of a first person camera (suite)
[Originally posted by author]

It sounds like you need a variation of WRM described in the book at the end of
section 19.4.3. You want to use a PseudoWrmPlugin, and provide your "world
plane" statically, in the constructor. Then, connect the WRM mapper to an
AxisAngleSphereGroup in the scenegraph under the FlyCamera group (the view
branch will consist of a flycamera, then an axis angle group, then your view).
Take a look at the WrmMapping example. It includes pseudo WRM controlling
rotation.

Good luck, and let me know how it turns out.

--jon

> Thanks for your response Jon,
> What I had in mind was the use of a flying camera (controlled by DRM
> techniques), and the possibility to apply a rotation of this camera on itself
> based on an axe with the same direction of the Y axis of the world scene. Do
> we must use WRM techniques ?