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Art Scott (9) [Avatar] Offline
#1
http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/

Hi Johann et al. Please read this link/blog. I saw it today, 2/1/13. Hope you can use it to inform and better inform readers of:
PART 4: CREATING END-USER APPLICATIONS
11: Creating games using XNA - AVAILABLE

"This email was sent out to DirectX/XNA MVPs today:

The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.

There’s actually a fair bit of information packed in there, and I think some of it is poorly worded. The most stunning part of it was this: “DirectX is no longer evolving as a technology.” That is a phrase I did not expect to hear from Microsoft. Before going to “the sky is falling” proclamations, I don’t think this is a death sentence for DirectX, per se. It conveys two things. Number one, DirectX outside of Direct3D is completely dead. I hope this is not a shock to you. Number two, it’s a reminder that Direct3D has been absorbed into Windows core, and thus is no more a “technology” than GDI or Winsock. ..."
johannd (2) [Avatar] Offline
#2
Re: XNA --- directx xna-phase-out-continues ... Long live DX3D?
I think I'll change the title of the chapter. I really don't want to tie the chapter to any particular API. They come and go, but the difficulties remain.