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flovo (1) [Avatar] Offline
#1
Concerning Interfaces I have the following questions :


public interface class INanoMotion
{
property double MaximumScanRange{
double get();
}

void foo(void);
void foo(int number,int counter);

}

public ref Class A : INanoMotion
{
virtual void foo() = INanoMotion::foo{ // explicit implementation of foo works

return;

}

// a) how to explicit implement overload of foo ?

// b) how to explicit implement MaximumScanRange?

}

How can that be done ?